Computer Graphics

251. The problem of hidden surface are

  1. Removal of hidden surface
  2. Identification of hidden surface
  3. Both a & b
  4. None of these

Correct answer: (C)
Both a & b

252. The process of coloring the area of a polygon is called

  1. Polygon filling
  2. Polygon flow
  3. Aliasing
  4. None of these

Correct answer: (A)
Polygon filling

253. The process of cutting off the line which are outside the window are called

  1. Shear
  2. Reflection
  3. Clipping
  4. Clipping window

Correct answer: (C)
Clipping

254. The process of extracting a portion of a database or a picture inside or outside a specified region are called

  1. Translation
  2. Shear
  3. Reflection
  4. Clipping

Correct answer: (D)
Clipping

255. The process of mapping a world window in world coordinate system to viewport are called

  1. Transformation viewing
  2. View Port
  3. Clipping window
  4. Screen coordinate system

Correct answer: (A)
Transformation viewing

256. The process of reducing aliasing is called

  1. Resolution
  2. Anti aliasing
  3. Sampling
  4. None of these

Correct answer: (B)
Anti aliasing

257. The projection in which the projection plane is allowed to intersect the x, y and z-axes at equal distances

  1. Wire frame model
  2. Constructive solid geometry methods
  3. Isometric projection
  4. Back face removal

Correct answer: (C)
Isometric projection

258. The projection that can be viewed as the projection that has a centre of projection at a finite distance from the plane of projection are called

  1. Parallel projection
  2. Perspective projection
  3. Isometric projection
  4. None of these

Correct answer: (B)
Perspective projection

259. The quake , one of the first fully 3D games was released in year

  1. 1996
  2. 1976
  3. 1986
  4. 1999

Correct answer: (A)
1996

260. The quantity of an image depend on

  1. No. of pixel used by image
  2. No. of line used by image
  3. No. of resolution used by image
  4. None

Correct answer: (A)
No. of pixel used by image

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