Computer Graphics

1. ____________ are the three dimensional analogs of quad trees

  1. Quadric
  2. Octrees
  3. Geometry
  4. None of these

Correct answer: (B)
Octrees

2. ____________ as the most commonly used boundary presentation for a 3-D graphics object

  1. Data polygon
  2. Surface polygon
  3. System polygon
  4. None of these

Correct answer: (B)
Surface polygon

3. ____________ curve is one of the sp line approximation methods

  1. Bezier
  2. Ellipsoid
  3. Shearing
  4. None of these

Correct answer: (A)
Bezier

4. ____________ ink is used in laser printer

  1. Wet
  2. Dry
  3. Both a & b
  4. None of these

Correct answer: (B)
Dry

5. ____________ is a flexible strip that is used to produce smooth curve using a set of point

  1. Sp line
  2. Scan-line method
  3. Depth-sorting method
  4. None of these

Correct answer: (A)
Sp line

6. ____________ is a simple object space algorithm that removes about half of the total polygon in an image as about half of the faces of objects are back faces

  1. Wire frame model
  2. Constructive solid geometry methods
  3. Isometric projection
  4. Back face removal

Correct answer: (D)
Back face removal

7. ____________ is one of the function that is used to specify a single plane surface

  1. Meta-ball model
  2. Fill area
  3. Reflection
  4. None of these

Correct answer: (B)
Fill area

8. ____________ is very important in creating animated images on the screen

  1. Image transformation
  2. Morphing
  3. Clipping
  4. None of these

Correct answer: (A)
Image transformation

9. ____________ refer to a model that represent all the dimension of an object external as well as internal

  1. Wire frame model
  2. Constructive solid geometry methods
  3. Composite transformation
  4. None of these

Correct answer: (A)
Wire frame model

10. ____________ refer to the shapes created by union, intersection and difference of given shapes

  1. Wire frame model
  2. Composite transformation
  3. Constructive solid geometry methods
  4. None of these

Correct answer: (C)
Constructive solid geometry methods

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